On experiences in a complex and competitive gaming domain: Reinforcement learning meets RoboCup

Autor(en): Riedmiller, M.
Gabel, T.
Stichwörter: Animation; Computer simulation; Learning algorithms; Multi agent learning; Neural networks; Reinforcement learning; RoboCup; Robotic soccer simulation; Robotic soccer simulation, Multi agent systems; Robotics, Competitive gaming domains; Single- and multi-agent learning
Erscheinungsdatum: 2007
Journal: Proceedings of the 2007 IEEE Symposium on Computational Intelligence and Games, CIG 2007
Startseite: 17
Seitenende: 23
Zusammenfassung: 
RoboCup soccer simulation features the challenges of a fully distributed multi-agent domain with continuous state and action spaces, partial observability, as well as noisy perception and action execution. While the application of machine learning techniques in this domain represents a promising idea in itself, the competitive character of RoboCup also evokes the desire to head for the development of learning algorithms that are more than just a proof of concept. In this paper, we report on our experiences and achievements in applying Reinforcement Learning (RL) methods in the scope of our Brainstormers competition team within the Simulation League of RoboCup during the past years. © 2007 IEEE.
Beschreibung: 
Conference of 2007 IEEE Symposium on Computational Intelligence and Games, CIG 2007 ; Conference Date: 1 April 2007 Through 5 April 2007; Conference Code:70217
ISBN: 9781424407095
DOI: 10.1109/CIG.2007.368074
Externe URL: https://www.scopus.com/inward/record.uri?eid=2-s2.0-34548787715&doi=10.1109%2fCIG.2007.368074&partnerID=40&md5=c2013264dd4461c03b4293c6c51f5d14

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