Evolving humanoid behaviors for language games
Autor(en): | Pasemann, F. Rempis, C. Von Twickel, A. |
Stichwörter: | Anthropomorphic robots; evolutionary robotics; Evolutionary techniques; Functional units; Humanoid robot; humanoid robots; Interactive evolution; Modular approach; neuro-modules, sensorimotor loops; Physical simulator; recurrent neural networks; Robots, Evolutionary robotics; Sensori-motor loops, Recurrent neural networks | Erscheinungsdatum: | 2012 | Herausgeber: | Springer US | Enthalten in: | Language Grounding in Robots | Band: | 9781461430643 | Startseite: | 67 | Seitenende: | 86 | Zusammenfassung: | Evolutionary techniques are applied to develop the neural control of humanoid robots. These robots were designed to act as agents in embodied language games. The basic ingredients needed to bring forth the desired behaviors are described: an appropriate physical simulator of the robots, an interactive evolution environment and various analysis tools. A modular approach to neural control is taken and is supported by a corresponding evolutionary algorithm, such that complete neural control networks are composed of specific functional units, the so called neuro-modules. Examples of such modules are described and their use is demonstrated by means of two developed networks for a walking and a gesture behavior. © 2012 Springer Science+Business Media, LLC. All rights reserved. |
ISBN: | 9781461430643 9781461430636 |
DOI: | 10.1007/978-1-4614-3064-3_4 | Externe URL: | https://www.scopus.com/inward/record.uri?eid=2-s2.0-84929548649&doi=10.1007%2f978-1-4614-3064-3_4&partnerID=40&md5=77c9d02dee3b60c4b18b455919bc3f86 |
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geprüft am 09.06.2024