A case study of physical computing in computer science education

DC ElementWertSprache
dc.contributor.authorBrinkmeier, M.
dc.contributor.authorKalbreyer, D.
dc.contributor.editorVahrenhold, J.
dc.contributor.editorBarendsen, E.
dc.date.accessioned2021-12-23T16:31:47Z-
dc.date.available2021-12-23T16:31:47Z-
dc.date.issued2016
dc.identifier.isbn9781450342230
dc.identifier.urihttps://osnascholar.ub.uni-osnabrueck.de/handle/unios/17113-
dc.descriptionConference of 11th Workshop in Primary and Secondary Computing Education, WiPSCE 2016 ; Conference Date: 13 October 2016 Through 15 October 2016; Conference Code:124325
dc.description.abstractIndustry 3.0 and 4.0 are catchphrases describing the increasing integration of software and physical computing into industrial facilities and processes. One of its consequences is the fact, that general and vocational education are faced with the challenge of integrating these aspects into the curriculum. In this paper such a teaching sequence is described and evaluated. It is based on a technical, low cost model of an industrial facility consisting of two components, each controlled by one Arduino. Both can be built and programmed independently using the graphical programming language abbozza!. The observations made during the conduction of the sequence in a German vocational grammar school are described, discussed and evaluated. © 2016 ACM.
dc.description.sponsorshipSpecial Interest Group on Computer Science Education of the Association for Computing Machinery (ACM SIGCSE); Special Interest Group on Computing Education of the German Informatics Society (GI-DdI)
dc.language.isoen
dc.publisherAssociation for Computing Machinery
dc.relation.ispartofACM International Conference Proceeding Series
dc.subjectArduino
dc.subjectComputer graphics
dc.subjectComputer programming
dc.subjectComputer programming languages
dc.subjectComputer science education
dc.subjectComputer systems programming
dc.subjectCurricula
dc.subjectCyber physical system
dc.subjectCyber physical systems (CPSs)
dc.subjectEducation
dc.subjectEmbedded systems
dc.subjectEngineering education
dc.subjectPhysical computing
dc.subjectVisual languages, Arduino
dc.subjectVisual programming language
dc.subjectVisual programming languages, Education computing
dc.titleA case study of physical computing in computer science education
dc.typeconference paper
dc.identifier.doi10.1145/2978249.2978256
dc.identifier.scopus2-s2.0-84994309585
dc.identifier.urlhttps://www.scopus.com/inward/record.uri?eid=2-s2.0-84994309585&doi=10.1145%2f2978249.2978256&partnerID=40&md5=7ba811202f083143765372c68953342a
dc.description.volume13-15-October-2016
dc.description.startpage54
dc.description.endpage59
dcterms.isPartOf.abbreviationACM Int. Conf. Proc. Ser.
crisitem.author.deptFB 06 - Mathematik/Informatik-
crisitem.author.deptidfb06-
crisitem.author.orcid0000-0001-8234-9166-
crisitem.author.parentorgUniversität Osnabrück-
crisitem.author.netidBrMi574-
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