Sound radiation of musical instruments in VR applications

DC ElementWertSprache
dc.contributor.authorVoong, T.M.
dc.contributor.authorOehler, M.
dc.contributor.editorNilsson, N.C.
dc.contributor.editorErkut, C.
dc.contributor.editorSerafin, S.
dc.contributor.editorAvanzini, F.
dc.contributor.editorGeronazzo, M.
dc.contributor.editorGrani, F.
dc.date.accessioned2021-12-23T16:33:43Z-
dc.date.available2021-12-23T16:33:43Z-
dc.date.issued2018
dc.identifier.isbn9781538657133
dc.identifier.urihttps://osnascholar.ub.uni-osnabrueck.de/handle/unios/17823-
dc.descriptionConference of 4th IEEE VR Workshop on Sonic Interactions for Virtual Environments, SIVE 2018 ; Conference Date: 18 March 2018; Conference Code:143732
dc.description.abstractIn the present study a new recording method to capture the sound radiation of musical instruments for VR applications is developed. One approach is to record the musical instruments from different angles, which in turn represents a part of the radiation. In order to achieve a steady capture of the sound radiation, different configurations of microphone arrays were used. The microphones were arranged in form of shapes close to a sphere in which the player and the instrument are placed. The sound files that have been recorded by means of this cube array were put in a VR environment (Unity) where each of the newly created sound objects could be aligned to the front corners of an imaginary cube. The results indicate that instruments with a rather simple radiation characteristic more likely yield good perceptual results in the VR environment than instruments with a more complex radiation characteristic. The latter produce mixed results because of possible phase problems and other artifacts. © 2018 IEEE.
dc.language.isoen
dc.publisherInstitute of Electrical and Electronics Engineers Inc.
dc.relation.ispartof2018 IEEE 4th VR Workshop on Sonic Interactions for Virtual Environments, SIVE 2018
dc.subjectAcoustic properties
dc.subjectAcoustic wave propagation
dc.subjectAcoustic wave scattering
dc.subjectMicrophones
dc.subjectMusical acoustics
dc.subjectMusical instruments
dc.subjectPhase problem
dc.subjectRadiation characteristics
dc.subjectSound radiation
dc.subjectSound radiations
dc.subjectSpherical microphone array
dc.subjectVirtual reality, Microphone arrays
dc.subjectVR applications, Radiation
dc.titleSound radiation of musical instruments in VR applications
dc.typeconference paper
dc.identifier.doi10.1109/SIVE.2018.8577098
dc.identifier.scopus2-s2.0-85060484583
dc.identifier.urlhttps://www.scopus.com/inward/record.uri?eid=2-s2.0-85060484583&doi=10.1109%2fSIVE.2018.8577098&partnerID=40&md5=c5f02b7db3b228723fcd1845d9202aaa
dcterms.isPartOf.abbreviationIEEE VR Workshop Sonic Interactions Virtual Environ., SIVE
crisitem.author.deptFB 03 - Erziehungs- und Kulturwissenschaften-
crisitem.author.deptidfb03-
crisitem.author.parentorgUniversität Osnabrück-
crisitem.author.netidOeMi277-
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