Understanding the augmented and virtual reality business ecosystem: an e3-value Approach

DC ElementWertSprache
dc.contributor.authorSchuir, J.
dc.contributor.authorVogel, J.
dc.contributor.authorTeuteberg, F.
dc.contributor.authorThomas, O.
dc.contributor.editorShishkov, B.
dc.date.accessioned2021-12-23T16:35:15Z-
dc.date.available2021-12-23T16:35:15Z-
dc.date.issued2020
dc.identifier.isbn9783030523053
dc.identifier.issn18651348
dc.identifier.urihttps://osnascholar.ub.uni-osnabrueck.de/handle/unios/18401-
dc.descriptionConference of 10th International Symposium on Business Modeling and Software Design, BMSD 2020 ; Conference Date: 6 July 2020 Through 8 July 2020; Conference Code:242039
dc.description.abstractIn recent years, augmented and virtual reality have increasingly gained attention. To date, a multitude of solutions has been developed and implemented both in research and in practice. As a result, these technologies create new business opportunities. Particularly in Germany, a variety of startups tried to enter the market. By analyzing 141 tech startups, this paper visualizes the 25 generic roles and value streams within the augmented and virtual reality business ecosystem using the e3-value method. Furthermore, we evaluate the model with semi-structured interviews to verify validity. Practitioners can use the model to identify competitors or collaboration opportunities. Theoretically, our research contributes to the body of knowledge by systematically depicting the services related to augmented and virtual reality. Finally, we provide directions for future research. © Springer Nature Switzerland AG 2020.
dc.description.sponsorshipThe authors would like to thank the reviewers for their constructive feedback. This research is funded by the ?Graduiertenkolleg va-eva: Vertrauen und Akzeptanz in erweiterten und virtuellen Arbeitswelten? at the University of Osnabr?ck (https://www.vaeva.uni-osnabruec k.de).
dc.language.isoen
dc.publisherSpringer
dc.relation.ispartofLecture Notes in Business Information Processing
dc.subjectAugmented reality
dc.subjectBody of knowledge
dc.subjectBusiness ecosystem
dc.subjectBusiness opportunities
dc.subjecte3-value method
dc.subjectEcosystems
dc.subjectGeneric value network
dc.subjectSemi structured interviews
dc.subjectSoftware design
dc.subjectValue streams, Plant startup
dc.subjectVirtual reality
dc.subjectVirtual reality, Augmented and virtual realities
dc.titleUnderstanding the augmented and virtual reality business ecosystem: an e3-value Approach
dc.typeconference paper
dc.identifier.doi10.1007/978-3-030-52306-0_15
dc.identifier.scopus2-s2.0-85088531704
dc.identifier.urlhttps://www.scopus.com/inward/record.uri?eid=2-s2.0-85088531704&doi=10.1007%2f978-3-030-52306-0_15&partnerID=40&md5=32725d5861b2e1c2ec576dd3bf0c6d56
dc.description.volume391 LNBIP
dc.description.startpage240
dc.description.endpage256
dcterms.isPartOf.abbreviationLect. Notes Bus. Inf. Process.
crisitem.author.deptFB 09 - Wirtschaftswissenschaften-
crisitem.author.deptFB 09 - Wirtschaftswissenschaften-
crisitem.author.deptidfb09-
crisitem.author.deptidfb09-
crisitem.author.parentorgUniversität Osnabrück-
crisitem.author.parentorgUniversität Osnabrück-
crisitem.author.netidTeFr823-
crisitem.author.netidThOl011-
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