Enabling collaborative business process elicitation in virtual environments

DC ElementWertSprache
dc.contributor.authorPöhler, L.
dc.contributor.authorSchuir, J.
dc.contributor.authorLübbers, S.
dc.contributor.authorTeuteberg, F.
dc.contributor.editorShishkov, B.
dc.date.accessioned2021-12-23T16:35:16Z-
dc.date.available2021-12-23T16:35:16Z-
dc.date.issued2020
dc.identifier.isbn9783030523053
dc.identifier.issn18651348
dc.identifier.urihttps://osnascholar.ub.uni-osnabrueck.de/handle/unios/18404-
dc.descriptionConference of 10th International Symposium on Business Modeling and Software Design, BMSD 2020 ; Conference Date: 6 July 2020 Through 8 July 2020; Conference Code:242039
dc.description.abstractWith increasingly globalized markets and the growing digitization, business process redesign has steadily become more important in recent years. Despite its increasing relevance, the actual process elicitation still poses a major challenge as global distribution of company locations makes the carrying out of process modelling workshops difficult, and especially novices have problems with the modeling itself. To meet these challenges, virtual reality based systems were estimated to be an efficient and promising way. Consequently, this paper deals with the development of a virtual reality application for participatory process modelling. Using the Design Science paradigm, the work identifies issues occurring in business process elicitation from the literature and translates them into meta-requirements. With the help of these meta-requirements, design principles were derived that were considered in the development. Using these design guidelines, a prototype to enable collaborative process elicitation in VR was developed and subsequently evaluated by a focus group. © Springer Nature Switzerland AG 2020.
dc.description.sponsorship02L18B575; The authors would like to thank the reviewers for their feedback. This contribution was prepared within the research project SoDigital (German Federal Ministry for Education and Research, funding code 02L18B570?02L18B575).
dc.language.isoen
dc.publisherSpringer
dc.relation.ispartofLecture Notes in Business Information Processing
dc.subjectBusiness process redesign
dc.subjectCollaborative business process
dc.subjectCollaborative process
dc.subjectCollaborative process elicitation and modelling
dc.subjectDesign Principles
dc.subjectGlobal distribution
dc.subjectParticipatory process
dc.subjectProcess engineering
dc.subjectProcess modelling, Software design
dc.subjectVirtual reality
dc.subjectVirtual reality, Business Process
dc.titleEnabling collaborative business process elicitation in virtual environments
dc.typeconference paper
dc.identifier.doi10.1007/978-3-030-52306-0_27
dc.identifier.scopus2-s2.0-85088504391
dc.identifier.urlhttps://www.scopus.com/inward/record.uri?eid=2-s2.0-85088504391&doi=10.1007%2f978-3-030-52306-0_27&partnerID=40&md5=44510ff7bfeacf6da3f580caecb4537e
dc.description.volume391 LNBIP
dc.description.startpage375
dc.description.endpage385
dcterms.isPartOf.abbreviationLect. Notes Bus. Inf. Process.
crisitem.author.deptFB 09 - Wirtschaftswissenschaften-
crisitem.author.deptidfb09-
crisitem.author.parentorgUniversität Osnabrück-
crisitem.author.netidTeFr823-
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