Real Time Texture Generation in Optimized Large-Scale Polygon Meshes with KinectFusion

DC ElementWertSprache
dc.contributor.authorMock, Alexander
dc.contributor.authorWiemann, Thomas
dc.contributor.authorBorrmann, Dorit
dc.contributor.authorIgelbrink, Tristan
dc.contributor.authorHertzberg, Joachim
dc.date.accessioned2022-04-19T14:03:38Z-
dc.date.available2022-04-19T14:03:38Z-
dc.date.issued2016
dc.identifier.urihttps://osnascholar.ub.uni-osnabrueck.de/handle/unios/52259-
dc.publisherVDE
dc.relation.ispartofinternational symposium on robotics
dc.subjectComputer science
dc.subjectPolygon (computer graphics)
dc.subjectTexture (cosmology)
dc.subjectScale (ratio)
dc.subjectPolygon mesh
dc.subjectArtificial intelligence
dc.subjectTexture atlas
dc.titleReal Time Texture Generation in Optimized Large-Scale Polygon Meshes with KinectFusion
dc.typejournal article
dc.identifier.urlhttps://ieeexplore.ieee.org/document/7558450/
dc.description.startpage1
dc.description.endpage7
dc.identifier.externalhttps://openalex.org/W2562648098
dcterms.oaStatustrue
local.import.sourcefileopenalex_uos_20220409.ris
crisitem.author.deptFB 06 - Mathematik/Informatik-
crisitem.author.deptidfb06-
crisitem.author.orcid0000-0003-0710-872X-
crisitem.author.parentorgUniversität Osnabrück-
crisitem.author.netidWiTh428-
crisitem.author.netidHeJo177-
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