Using gaming devices as a vehicle for teaching computer science

DC ElementWertSprache
dc.contributor.authorEikerling, Heinz-Josef
dc.contributor.authorUelschen, Michael
dc.date.accessioned2022-04-19T14:04:17Z-
dc.date.available2022-04-19T14:04:17Z-
dc.date.issued2014
dc.identifier.urihttps://osnascholar.ub.uni-osnabrueck.de/handle/unios/52684-
dc.publisherIEEE
dc.relation.ispartofInformation Management in the Knowledge Economy (IMKE), 2013 2nd International Conference on
dc.subjectComputer science
dc.subjectMultimedia
dc.subjectHuman–computer interaction
dc.titleUsing gaming devices as a vehicle for teaching computer science
dc.typetext
dc.identifier.urlhttp://ieeexplore.ieee.org/iel7/6902671/6915061/06915086.pdf
dc.description.startpage127
dc.description.endpage132
dc.identifier.externalhttps://openalex.org/W2545612933
dcterms.oaStatustrue
local.import.sourcefileopenalex_uos_20220409.ris
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