Are Hackathons the New e-Learning Environments? On the Outcome of the #WirVsVirus Hackathon From a Learning Outcome Perspective

Autor(en): Krüger, Nicolai
Teuteberg, Frank 
Stichwörter: Computer science; Learning analytics; Psychology; Student engagement; Outcome (game theory); Perspective (graphical); Collaborative learning
Erscheinungsdatum: 2020
Herausgeber: IEEE
Journal: 2020 Sixth International Conference on e-Learning (econf)
Startseite: 225
Seitenende: 228
DOI: https://doi.org/10.1109/econf51404.2020.9385424

Show full item record

Page view(s)

1
Last Week
0
Last month
0
checked on May 19, 2024

Google ScholarTM

Check

Altmetric