Are Hackathons the New e-Learning Environments? On the Outcome of the #WirVsVirus Hackathon From a Learning Outcome Perspective
Autor(en): | Krüger, Nicolai Teuteberg, Frank |
Stichwörter: | Computer science; Learning analytics; Psychology; Student engagement; Outcome (game theory); Perspective (graphical); Collaborative learning | Erscheinungsdatum: | 2020 | Herausgeber: | IEEE | Journal: | 2020 Sixth International Conference on e-Learning (econf) | Startseite: | 225 | Seitenende: | 228 | DOI: | https://doi.org/10.1109/econf51404.2020.9385424 |
Show full item record