Cooperative Gamification in a Computer Science Introductory Module

DC ElementWertSprache
dc.contributor.authorOssovski, E.
dc.contributor.authorKalbreyer, D.
dc.contributor.authorHembrock, L.
dc.contributor.authorBrinkmeier, M.
dc.contributor.editorStikkolorum, D.
dc.contributor.editorRahimi, E.
dc.date.accessioned2023-02-17T12:15:28Z-
dc.date.available2023-02-17T12:15:28Z-
dc.date.issued2021
dc.identifier.isbn9781450385763
dc.identifier.urihttp://osnascholar.ub.uni-osnabrueck.de/handle/unios/65972-
dc.descriptionConference of 10th Computer Science Education Research Conference, CSERC 2021 ; Conference Date: 22 November 2021 Through 23 November 2021; Conference Code:178757
dc.description.abstractEspecially in introductory modules, that are predominantly attended by first-year students, it is of particular importance to set incentives for active participation, to develop a community feeling and to promote cooperative behaviour by the students. The online distance learning necessitated by the Covid19-pandemic has further intensified this challenge. In order to encourage the desired activity on the part of the students and to build up a sense of belonging, a gamification approach was tried out in a large computer science introductory module with about 550 participants. This involved collecting so-called "Algos"together by all course participants through various activities, with advantages granted to all students for reaching a certain amount of Algos together. In combination with humorous elements and contexts (e.g. "Easter eggs"and word problems), the gamification system led to a high level of satisfaction among the students. Although the majority of the students did not perceive the Algos as the main motivation for most of the concrete activities, the lecturers were also satisfied with the actual participation in the digital semester. © 2021 ACM.
dc.language.isoen
dc.publisherAssociation for Computing Machinery
dc.relation.ispartofACM International Conference Proceeding Series
dc.subjectBehavioral research
dc.subjectCooperative
dc.subjectCS1
dc.subjectDistance education
dc.subjectEaster egg
dc.subjectEaster eggs
dc.subjectEducation computing, Co-operative behaviors
dc.subjectFirst year students
dc.subjectGamification
dc.subjectLarge computers
dc.subjectLevel of satisfaction
dc.subjectOnline distance learning
dc.subjectSense of belonging
dc.subjectWord problem
dc.subjectWord problem, Students
dc.titleCooperative Gamification in a Computer Science Introductory Module
dc.typeconference paper
dc.identifier.doi10.1145/3507923.3507953
dc.identifier.scopus2-s2.0-85129619026
dc.identifier.urlhttps://www.scopus.com/inward/record.uri?eid=2-s2.0-85129619026&doi=10.1145%2f3507923.3507953&partnerID=40&md5=6386035eb77764be49d9703f8ebb98b6
dc.description.startpage70
dc.description.endpage78
dcterms.isPartOf.abbreviationACM Int. Conf. Proc. Ser.
crisitem.author.deptFB 06 - Mathematik/Informatik-
crisitem.author.deptidfb06-
crisitem.author.orcid0000-0001-8234-9166-
crisitem.author.parentorgUniversität Osnabrück-
crisitem.author.netidBrMi574-
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