Level-Up your Learning – Introducing a Framework for Gamified Educational Conversational Agents

DC ElementWertSprache
dc.contributor.authorBenner, Denis
dc.contributor.authorSchöbel, Sofia
dc.contributor.authorSuess, Christoph
dc.contributor.authorBaechle, Vera
dc.contributor.authorJanson, Andreas
dc.date.accessioned2024-01-04T10:28:15Z-
dc.date.available2024-01-04T10:28:15Z-
dc.date.issued2022
dc.identifier.urihttp://osnascholar.ub.uni-osnabrueck.de/handle/unios/72851-
dc.descriptionCited by: 0; Conference name: 17th International Conference on Wirtschaftsinformatik, WI 2022; Conference date: 21 February 2022 through 23 February 2022; Conference code: 191912
dc.description.abstractDriven by circumstances like the global pandemic many learners and educators realize the importance and value of self-regulated digital learning. To better support self-regulated learning, conversational agents have become more relevant. Conversational agents can act as tutor or as learning mate for learners. Although conversational agents have potential to better support self-regulated learning processes, challenges exist requiring implications about how to make these interactions more engaging and supportive. This study discusses the value of gamified conversational learning chatbots that use game elements to engage learners to guide researchers and practitioners to design conversational agents that effectively motivate learners and provide self-regulated learning at the same time. Therefore, we propose a systematically developed framework for gamifying educational conversational agents and contribute to theory by consolidating several theories about games, digital learning, and conversational agents and support practitioners by providing implications about what to care about when gamifying conversational agents. © 2022 17th International Conference on Wirtschaftsinformatik, WI 2022. All rights reserved.
dc.language.isoen
dc.publisherAssociation for Information Systems
dc.relation.ispartof17th International Conference on Wirtschaftsinformatik, WI 2022
dc.subjectChatbots
dc.subjectConversational Agents
dc.subjectConversational learning
dc.subjectDigital-learning
dc.subjectEducation
dc.subjectFramework
dc.subjectGame elements
dc.subjectGamification
dc.subjectLearning agents
dc.subjectLearning process
dc.subjectSelf-regulated learning
dc.titleLevel-Up your Learning – Introducing a Framework for Gamified Educational Conversational Agents
dc.typeconference paper
dc.identifier.scopus2-s2.0-85172008559
dc.identifier.urlhttps://www.scopus.com/inward/record.uri?eid=2-s2.0-85172008559&partnerID=40&md5=4ce1af738dea5d7f9dd91ce12932acf3
dcterms.isPartOf.abbreviationInt. Conf. Wirtschaftsinformatik, WI
local.import.remainsaffiliations : University of Kassel, Information Systems, Kassel, Germany; University of Osnabrück, Information Systems, Osnabrück, Germany; Paixon GmbH, Schlieren, Switzerland; University of St. Gallen, Institute of Information Management, St. Gallen, Switzerland
local.import.remainspublication_stage : Final
crisitem.author.deptFB 09 - Wirtschaftswissenschaften-
crisitem.author.deptidfb09-
crisitem.author.orcid0000-0002-1887-3200-
crisitem.author.parentorgUniversität Osnabrück-
crisitem.author.netidScSo816-
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