A case study of physical computing in computer science education

Autor(en): Brinkmeier, M. 
Kalbreyer, D.
Herausgeber: Vahrenhold, J.
Barendsen, E.
Stichwörter: Arduino; Computer graphics; Computer programming; Computer programming languages; Computer science education; Computer systems programming; Curricula; Cyber physical system; Cyber physical systems (CPSs); Education; Embedded systems; Engineering education; Physical computing; Visual languages, Arduino; Visual programming language; Visual programming languages, Education computing
Erscheinungsdatum: 2016
Herausgeber: Association for Computing Machinery
Journal: ACM International Conference Proceeding Series
Volumen: 13-15-October-2016
Startseite: 54
Seitenende: 59
Zusammenfassung: 
Industry 3.0 and 4.0 are catchphrases describing the increasing integration of software and physical computing into industrial facilities and processes. One of its consequences is the fact, that general and vocational education are faced with the challenge of integrating these aspects into the curriculum. In this paper such a teaching sequence is described and evaluated. It is based on a technical, low cost model of an industrial facility consisting of two components, each controlled by one Arduino. Both can be built and programmed independently using the graphical programming language abbozza!. The observations made during the conduction of the sequence in a German vocational grammar school are described, discussed and evaluated. © 2016 ACM.
Beschreibung: 
Conference of 11th Workshop in Primary and Secondary Computing Education, WiPSCE 2016 ; Conference Date: 13 October 2016 Through 15 October 2016; Conference Code:124325
ISBN: 9781450342230
DOI: 10.1145/2978249.2978256
Externe URL: https://www.scopus.com/inward/record.uri?eid=2-s2.0-84994309585&doi=10.1145%2f2978249.2978256&partnerID=40&md5=7ba811202f083143765372c68953342a

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