Generating topologically consistent triangle meshes from large scale Kinect Fusion

Autor(en): Igelbrink, T.
Wiemann, T. 
Hertzberg, J. 
Stichwörter: Cameras; Data structures; Indexes; Mobile robots; Optimization; Related algorithms; Robotic mapping; Robots; Surface reconstruction; Surface reconstruction, Active field; Three-dimensional display; Three-dimensional displays; Triangle mesh, Topology
Erscheinungsdatum: 2015
Herausgeber: Institute of Electrical and Electronics Engineers Inc.
Journal: 2015 European Conference on Mobile Robots, ECMR 2015 - Proceedings
Zusammenfassung: 
Generating polygonal maps from RGB-D data is an active field of research in robotic mapping. Kinect Fusion and related algorithms provide means to generate reconstructions of large environments. However, most available implementations generate topological artifacts like redundant vertices and triangles. In this paper we present a novel data structure that allows to generate topologically consistent triangle meshes from RGB-D data without additional filtering. © 2015 IEEE.
Beschreibung: 
Conference of European Conference on Mobile Robots, ECMR 2015 ; Conference Date: 2 September 2015 Through 4 September 2015; Conference Code:118603
ISBN: 9781467391634
DOI: 10.1109/ECMR.2015.7324205
Externe URL: https://www.scopus.com/inward/record.uri?eid=2-s2.0-84962257545&doi=10.1109%2fECMR.2015.7324205&partnerID=40&md5=3388235629283391aaf2de152882c864

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