Finding landmarks – An investigation of viewing behavior during spatial navigation in VR using a graph-theoretical analysis approach

Autor(en): Walter, Jasmin L.
Essmann, Lucas
König, Sabine U.
König, Peter 
Stichwörter: Computer science; Computer vision; Visualization; Graph; Spatial cognition; Landmark; Virtual reality; Path integration; Artificial intelligence; Human–computer interaction
Erscheinungsdatum: 2021
Herausgeber: Cold Spring Harbor Laboratory
Journal: bioRxiv
DOI: https://doi.org/10.1101/2021.09.29.462279
Rechte: cc-by

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