Real Time Texture Generation in Optimized Large-Scale Polygon Meshes with KinectFusion

Autor(en): Mock, Alexander
Wiemann, Thomas 
Borrmann, Dorit
Igelbrink, Tristan
Hertzberg, Joachim 
Stichwörter: Computer science; Polygon (computer graphics); Texture (cosmology); Scale (ratio); Polygon mesh; Artificial intelligence; Texture atlas
Erscheinungsdatum: 2016
Herausgeber: VDE
Journal: international symposium on robotics
Startseite: 1
Seitenende: 7
Externe URL: https://ieeexplore.ieee.org/document/7558450/

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