Universität Osnabrück

Organization name
Universität Osnabrück
City
Osnabrück
Country
Germany

OrgUnit's Researchers publications
(Veröffentlichung der Organisationseinheit)

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Schlagwort:  Computer science
Schlagwort:  Human–computer interaction

1-20 von 40

ErscheinungsdatumTitelAutor(en)
12009A COMPUTATIONAL MODEL FOR VISUAL METAPHORS - Interpreting Creative Visual AdvertisementsSchwering, Angela; Kuehnberger, Kai-Uwe ; Krumnack, Ulf ; Gust, Helmar; Wandmacher, Tonio; Indurkhya, Bipin; Ojha, Amitash
22023A Qualitative Approach to the Electromagnetic Induction Fostered by Augmented RealityBerger, Roland ; Lensing, Philipp
32021ACTION AFFORDANCE AFFECTS PROXIMAL AND DISTAL GOAL-ORIENTED PLANNINGKeshava, Ashima ; Gottschewsky, Nina; Balle, Stefan; Nezami, Farbod Nosrat; Schüler, Thomas; König, Peter 
42023An Immersive Feedback Framework for Scanning Probe MicroscopyHeitkamp, Denis; Lorenz, Jaccomo; Koall, Maximilian; Rahe, Philipp ; Lensing, Philipp
52018Augmented und Virtual Reality: Stand der Technik, Nutzenpotenziale und EinsatzgebieteZobel, Benedikt; Werning, Sebastian; Metzger, Dirk; Thomas, Oliver 
62023Comparing encoding mechanisms in realistic virtual reality and conventional 2D laboratory settings: Event-related potentials in a repetition suppression paradigmJohnsdorf, Marike; Kisker, Joanna; Gruber, Thomas ; Schöne, Benjamin
72019Computer Supported Collaboration in Mixed HomecareRenyi, Madeleine; Kunze, Christophe; Gaugisch, Petra; Teuteberg, Frank 
82021Decision letter: Decoding subjective emotional arousal from EEG during an immersive virtual reality experienceKönig, Peter 
92014Designing for Motivation: Design-Considerations for Spaced-Repetition-Based Learning Games on Mobile DevicesSchimanke, Florian; Mertens, Robert; Vornberger, Oliver 
102017Designing for Motivation: Design-Considerations for Spaced-Repetition-Based Learning Games on Mobile Devices.Schimanke, Florian; Mertens, Robert; Vornberger, Oliver 
112020Embodied Spatial Knowledge Acquisition in Immersive Virtual Reality: Comparison of Direct Experience and Map ExplorationKönig, Sabine U.; Keshava, Ashima ; Clay, Viviane; Rittershofer, Kirsten; Kuske, Nicolas; König, Peter 
122020Embodied Spatial Knowledge Acquisition in Immersive Virtual Reality: Comparison to Map ExplorationKönig, Sabine U.; Keshava, Ashima ; Clay, Viviane; Rittershofer, Kirsten; Kuske, Nicolas; König, Peter 
132022emoTouch Web – a web-based system for continuous real time studies with smartphones, tablets, and desktop computersLouven, Christoph ; Scholle, Carolin; Gehrs, Fabian; Lenz, Antonia
142022Enhancing an Open Source IoT System for Vertical System Integration in PhotonicsTessmer, Alexander; Bourdon, Bjoern; Toschke, Yannic; Imlau, Mirco ; Aschenbruck, Nils
152021Fast Concept Mapping: The Emergence of Human Abilities in Artificial Neural Networks when Learning Embodied and Self-SupervisedClay, Viviane; König, Peter ; Pipa, Gordon ; Kühnberger, Kai-Uwe 
162019FeelFit – Design and Evaluation of a Conversational Agent to Enhance Health AwarenessMeier, Pascal; Beinke, Jan Heinrich; Fitte, Christian; Behne, Alina; Teuteberg, Frank 
172021Finding landmarks – An investigation of viewing behavior during spatial navigation in VR using a graph-theoretical analysis approachWalter, Jasmin L.; Essmann, Lucas; König, Sabine U.; König, Peter 
182019From an idea to a prototype to a product ? Barriers after a co-creation eventFeldmann, Anna; Teuteberg, Frank 
192006FuzzyMAN: An Agent-based E-Marketplace with a Voice and Mobile User InterfaceTeuteberg, Frank ; Loutchko, Iouri
202017Help is on the Way - Providing User Support for EPC Modelling via a Systematic Procedure ModelJannaber, Sven; Riehle, Dennis M.; Delfmann, Patrick; Thomas, Oliver